

Final year project created by 7 UOWM students
Genre: Turn-Based Tactics
Develop Time: 7 Months
Role: Generalist Designer
Focus: Base System, Unit Design, Side Mechanics
Platform: PC
Engine: Unity
Description
OverThrone is a Turn-Based Tactics game where the player controls a 4 person tactical squad, fighting to reclaim the kingdom that has been overthrown by a radical cultist faction. The game's main feature is the use of heroes' skills. Utilize these skills and mechanics to outsmart your opponents and conquer each level.
Design Process
When designing OverThrone, research and analysis of different turn-based tactics games shaped our game because this genre is heavily system-based. We also have several rounds of paper prototyping with different design purposes to refine our direction, ensuring both fun and viability.
Inspiration
Inspired by Alina of The Arena, a Deckbuilding Tactics game, and Into The Breach, a Turn Based Strategy game. Alina of The Arena emphasizes combos, fancy moves, and solo performances, while Into The Breach involves coordination among 3 units utilizing diverse moves.


Our game merges fancy moves with a focus on corporate teamwork to create complex strategic scenarios.
process
Pre-Production
During the pre-production phase, we laid the foundation for our project, focusing on base design and paper prototypes. This crucial stage allowed us to conceptualize ideas, define core mechanics, and create a blueprint for the development process. It set the stage for a well-defined and organized production phase.

We created 5 paper prototypes on Mipui, an RPG map maker, each serving a distinct purpose and design vision.
Production
During the production phase, we brought our vision to life by implementing features and refining the user experience. We also discovered that, given this genre's heavy reliance on systems, time constraints emerged. To deliver a polished product, we made tough decisions, streamlining ideas and mechanics, opting for simplicity while maintaining a high-quality outcome within our resource limitations.
Game Build and Bug Fix
Every week, the tech team produces a game build. I test each build, identifying and reporting issues, suggesting UI improvements, and pinpointing aspects that require discussion. This iterative process ensures continuous improvement and a refined gaming experience as we address and fix bugs.
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*Screenshot of the list